empty Posted September 11, 2010 Report Share Posted September 11, 2010 Mam Pomysł żeby na Hero modzie muzyke na koniec rundy puszczać Quote Link to comment Share on other sites More sharing options...
✪ cycak Posted September 11, 2010 Report Share Posted September 11, 2010 proponuje z telfonu ! Quote Link to comment Share on other sites More sharing options...
Anthony Hopkins Posted September 11, 2010 Report Share Posted September 11, 2010 byl juz taki temat . Quote Link to comment Share on other sites More sharing options...
N3oN Posted September 12, 2010 Report Share Posted September 12, 2010 Hmm... Telfon? Quote Link to comment Share on other sites More sharing options...
Cartman Posted September 12, 2010 Report Share Posted September 12, 2010 tylko on chce muzyke na serwer bathon a nie ze wysylajcie linki i tytuly swoich ulubionych pioseneczek :* Quote Link to comment Share on other sites More sharing options...
Anthony Hopkins Posted September 12, 2010 Report Share Posted September 12, 2010 kurwa kartman posralbys sie jak bys sie do czegos nie dojebal. mam na mysli to ze ten koles juz wczesniej prosil o muze na serwer i dzwieki. Quote Link to comment Share on other sites More sharing options...
✪ UrseK Posted September 12, 2010 Report Share Posted September 12, 2010 dzis jutro pojutrze telfon kurwa Quote Link to comment Share on other sites More sharing options...
Cartman Posted September 13, 2010 Report Share Posted September 13, 2010 miala moja wypowiedz brzmiec inaczej i humorystyczniej .. no ale ;d po drugie jak raz nie dostal to chce drugi raz sprobowac telfon kurwa Quote Link to comment Share on other sites More sharing options...
Anthony Hopkins Posted September 13, 2010 Report Share Posted September 13, 2010 to niech kurwa telfon se kurwa w tamtym temacie pisze kurwa btw. TELFON!! Quote Link to comment Share on other sites More sharing options...
✪ dago86 Posted September 13, 2010 Report Share Posted September 13, 2010 muzyka z telfona Quote Link to comment Share on other sites More sharing options...
✪ UrseK Posted September 13, 2010 Report Share Posted September 13, 2010 telfon i kurwa wplywa na morale Quote Link to comment Share on other sites More sharing options...
Cartman Posted September 13, 2010 Report Share Posted September 13, 2010 telfon kurwa Quote Link to comment Share on other sites More sharing options...
✪ UrseK Posted September 13, 2010 Report Share Posted September 13, 2010 telfon kurwa Quote Link to comment Share on other sites More sharing options...
Cartman Posted September 13, 2010 Report Share Posted September 13, 2010 kurwa telfon Quote Link to comment Share on other sites More sharing options...
Gucio Posted September 13, 2010 Report Share Posted September 13, 2010 telfon kurwa Quote Link to comment Share on other sites More sharing options...
Cartman Posted September 13, 2010 Report Share Posted September 13, 2010 kurwa telfon Quote Link to comment Share on other sites More sharing options...
Gucio Posted September 13, 2010 Report Share Posted September 13, 2010 telfon kurwa Quote Link to comment Share on other sites More sharing options...
✪ UrseK Posted September 13, 2010 Report Share Posted September 13, 2010 telfon kurwa Quote Link to comment Share on other sites More sharing options...
Jaśnie Pan Posted September 20, 2010 Report Share Posted September 20, 2010 //********************** SUPERHERO CORE CVARS ********************** //Enables/disables the mod. // 0 - Disabled // 1 - Enabled sv_superheros 1 //Admin flag to determine who can access the important server commands //Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini sh_adminaccess b //Debug Message Level. //ONLY enable this if you are trying to fix something, it prints A LOT of messages. // 0 - Disabled // 1 - Server Print // 2 - Server Log // 3 or above - More Messages, Server Log (higher the number the more messages) sh_debug_messages 1 //Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default) sh_maxbinds 6 //Max number of powers players can pick from, this is also limited by the number of levels you have. sh_maxpowers 100 //What level to start newcomers at. sh_minlevel 10 //Save XP or restart it from 0 each map. // 0 - Reset XP each map (Short Term) // 1 - Save XP (Long Term) sh_savexp 1 //Key used to save players XP data by. // 0 - Force save by name/nick // 1 - Auto-detect, save by SteamID or IP if LAN (default) // 2 - Force save by IP sh_saveby 1 //How many days a user's XP is saved after the user's last connection. //Recommended max setting of 30 for VAULT style saving. Max value is 365. sh_xpsavedays 62 //Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP). sh_minplayersxp 2 //Default server wide reload mode. //Used only if the hero is set to use the server's reload mode setting. // 0 - do nothing, normal cs ammo and reloading functionality // 1 - continuous shooting, no reload // 2 - fill the backpack (must reload) // 3 - drop the gun and get a new one with full clip (not recommended) sh_reloadmode 1 //Block VIP flags // a - block use of +powers (good to stop from nocliping to rescue zone) // b - block giving of weapons by heroes // c - block max health set by heroes // d - block max armor set by heroes // e - block max speed set by heroes // f - block min gravity set by heroes // g - block all extradamage set by heroes (includes powers like lasers) // h - custom block setting (some heroes might use this) sh_blockvip "abcdef" //Enable this to save XP at end of every round. //May cause a very small amount of lag at round end with MySQL saving. // 0 - Disabled // 1 - Enabled sh_endroundsave 1 //This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events. //Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage. sh_objectivexp 50 //Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP) // 0 - Disabled // 1 - Enabled sh_autobalance 1 //Load XP right when a player joins (may cause lag with large user database) // 0 - Disabled // 1 - Enabled sh_loadimmediate 0 //MercyXP mode, gives players XP if they did not gain any during a round. // 0 - MercyXP system Disabled. // 1 - Give any player a set amount of XP which is set with sh_mercyxp. // 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp. // XP given will be the inverse of the amount they would get for killing // someone at their level, then this is divided by 2 to keep it low. // So as a players level increases they will get less MercyXP with mode 2. sh_mercyxpmode 0 //If sh_mercyxpmode = 1: How much Mercy XP to give players //If sh_mercyxpmode = 2: Max level to give MercyXP to players sh_mercyxp 0 //Command Projector, displays help info to players in a HUD messages non-stop. // 0 - Disabled // 1 - Only show to DEAD players // 2 - Show to ALL players sh_cmdprojector 1 //How many highest level heroes can a person pick. //If this is set to 2 and a client is at level 9, //they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect. //There is a bunch of complicated math that goes into this system and it limits more than //just the highest level available to that person, try it and see what I mean. //Set to 0 to disable this limiting of choices sh_lvllimit 0 //SuperHero Menu mode // 0 - Old style menu, hides disabled heroes from showing on the menu // 1 - New style menu, shows disabled heroes grayed out sh_menumode 1 //Headshot Multiplyer - if you kill someone with a headshot the XP given //will be multiplied by the value. Setting this to "1.0" will effectively //disable it because x * 1.0 = x. Any value less than 1.0 is ignored. sh_hsmult 2.0 //Can clients drop heroes while alive? //This is OFF by default because many people expliot the server by picking a hero //like batman, get the weapons, then drop him. This will prevent that kind of activity. sh_alivedrop 1 //Set whether Free For All mode is enabled for team killing. (Only works when friendly fire is on) // 0 - Lose money, frags, and XP on TK (default) // 1 - Gain money, frags, and XP on TK sh_ffa 1 // *** MySQL Settings, Only needed if using the mysql saving method *** // Uncomment the cvar lines to enable these settings //sh_mysql_host "localhost" //sh_mysql_user "SuperHeroModUser" //sh_mysql_pass "" //sh_mysql_db "sherodb" //sh_mysql_persistent 0 // *************** END SUPERHERO CORE CVARS *************** // ***************** START HERO SPECIFIC CVARS **************** //Anubis anubis_level 0 anibus_showdamage 1 //(0|1) - hide|show bullet damage.. anibus_showchat 1 //(0|1) - hide|show ghostchat messages.. //Aquaman aquaman_level 0 aquaman_armorcost 0 //How much armor each bubble thrower blast uses aquaman_numbubbles 7 //How many giant killer bubbles aquaman_bubbledamage 10 //How much damage each bubble does //Batman batman_level 4 batman_health 125 //Starting Health batman_armor 125 //Starting Armor //Black Panther blackpanther_level 1 //Bomberman bomberman_level 0 bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting bomberman_bombs 1 //How Many Bombs does he start with (def=1) bomberman_bpl 0 //How Many More Bombs Does he get each level (def=0) bomberman_radius 400 //Radius of damage (def=400) bomberman_maxdamage 100 //Maximum Damage to deal (def=100) //Captain America captaina_level 2 captaina_pctperlev 0.02 //Percentage that factors into godmode randomness captaina_godsecs 1 //# of seconds of god mode //Cyclops cyclops_level 6 cyclops_laser_ammo 20 //total # of shots given each round cyclops_laser_burndecals 1 //Show the burn decals on the walls cyclops_cooldown 0.20 //Cooldown timer between shots cyclops_multishot 0.20 //Delay for multishots on holding key down //Daredevil daredevil_level 1 daredevil_radius 600 //Radius of the rings daredevil_bright 192 //How bright to make the rings //Dazzler dazzler_level 0 dazzler_radius 3000 //radius of people affected dazzler_cooldown 15 //# of seconds before Dazzler can flash //Demolition Man demoman_level 5 demoman_radius 300 // radius of blast demoman_maxdamage 125 // max damage a mine can cause demoman_maxmines 2 // max ammount of mines that can be placed at once demoman_minehealth 80 // health of mines (determines how many shots blow them up) //Dracula dracula_level 0 dracula_pctperlev 0.1 //What percent of damage to give back per level of player //Flash flash_level 0 flash_speed 350 //the speed Flash can run //Grandmaster gmaster_level 0 gmaster_cooldown 600 //# of seconds for Grandmaster cooldown //Hobgoblin goblin_level 4 goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount goblin_grenadetimer 10 //How many second delay for new grenade //Hulk hulk_level 2 hulk_radius 1800 //Radius of people affected hulk_cooldown 7 //# of seconds before Hulk can ReStun hulk_stuntime 3 //# of seconds Hulk Stuns Everybody hulk_stunspeed 70 //Speed of stunned players //Human Torch htorch_level 4 htorch_armorcost 15 //How much amour each flame uses htorch_numburns 5 //How many time to burn the victim htorch_burndamage 10 //How much damage each burn does //Invisible Man invisman_level 5 invisman_alpha 50 //Min Alpha level when invisible. 0 = invisible, 255 = full visibility. invisman_delay 5 //Seconds a player must be still to become fully invisibile invisman_checkmove 1 //0 = no movement check only shooting, 1 = check movement buttons, 2 or more = speed movement to check invisman_checkonground 0 //Must player be on ground to be invisible (Default 0 = no, 1 = yes) //Iron Man ironman_level 5 ironman_timer 0.1 //How often (seconds) to run the loop ironman_thrust 125 //The upward boost every loop ironman_maxspeed 400 //Max x and y speeds (while in air) ironman_xymult 1.05 //Multiplies the current x,y vector when moving ironman_fuelcost 1 //How much armor does it cost per firing ironman_armor 100 //How much armor does ironman start with? //Kamikaze kamikaze_level 2 kamikaze_radius 300 //Radius of people affected by blast kamikaze_fuse 15 //# of seconds before kamikaze blows Up kamikaze_maxdamage 125 //Maximum damage to deal to a player //Magneto magneto_level 10 magneto_cooldown 45 //Time delay bewtween automatic uses magneto_boost 125 //How much of an upward throw to give weapons magneto_giveglock 1 //Give the poor victim a glock? //Morpheus morpheus_level 3 morpheus_gravity 0.35 //Gravity Morpheus has morpheus_mp5mult 1.75 //Damage multiplyer for his MP5 //Mystique mystique_level 3 mystique_cooldown 0 //Cooldown time between morphs mystique_maxtime 0 //Max time you can be morphed mystique_toggle 1 //Should the key be a toggle or do they need to hold it down //Punisher punisher_level 7 punisher_rldmode 0 //Reload method: // 0 - use server's sh_reloadmode setting // Ignore server's sh_reloadmode set own: // 1 - continuous shooting, no reload // 2 - fill the backpack (must reload) // 3 - drop the gun and get a new one with full clip (not recommended) //Shadowcat shadowcat_level 4 shadowcat_cooldown 25 //# of seconds before Shadowcat can NoClip Again shadowcat_cliptime 8 //# of seconds Shadowcat has in noclip mode. //Skeletor skeletor_level 0 skeletor_cooldown 30 //# of seconds for skeletor cooldown skeletor_camptime 10 //# of seconds player considered camping w/o x/y movement skeletor_movedist 10 //minimum amount of dist player has to move b4 considered not camping skeletor_maxsnarks 10 //maximum amount of snarks to spawn on a player //Spiderman spiderman_level 4 spiderman_moveacc 140 //How quickly he can move while on the hook spiderman_reelspeed 400 //How fast hook line reels in spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Superman superman_level 4 superman_gravity 0.35 //Gravity superman_health 150 //Starting health superman_armor 150 //Starting armor //Wolverine wolv_level 2 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife damage //Xavier xavier_level 2 xavier_traillength 25 //Length of trail behind players xavier_showteam 0 //Show trails on your team xavier_showenemy 1 //Show trails on enemies xavier_refreshtimer 5.0 //How often do the trails refresh bass_level 10 bazooka_level 8 chucky_level 10 cola_level 18 darth_level 11 darth_knifemult 3.0 darth_knifespeed 420 drdoom_level 6 drstrange_level 6 exodus_level 11 gambit_level 6 penguin_level 7 beast_level 15 casper_level 18 //Leave this at the very bottom, lets you know the config file fully loaded echo "[sH] Successfully Loaded Superhero Config File" Quote Link to comment Share on other sites More sharing options...
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