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Progress prac nad klasami zombie


Jaśnie Pan
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Od jakiegoś czasu siedzę nad pluginem, dającym dodatkowe umiejętności naszym zombiakom.

Dzisiaj znowu przysiedziałem trochę i coś podgoniłem. Będę informował na bieżąco w tym temacie o postępach.

Niestety, przy takiej frekwencji jaką mamy ostatnio, jestem zmuszony pisać plugin po nocach :P w dzień gra nierzadko ponad 20 osób a frekwencja stale rośnie. To stanowi dodatkowy motywator, żeby mieć jeden z najbardziej odjechanych serwerów ZombieMod w Europie.

Pragnę również bardzo podziękować sh!rou za pomoc w testach :)

 

 

Klasy zombie:

 

------- efekty ~ 65%

 

- pierdzące zombie - 70%

- podpalające - 90%

- rzygające - 70%

- wybuchające po śmierci - 0%

- z podwójnym skokiem - 50%

 

------ interface ~ 10%

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**update**

 

do tej pory pisalem klasy w jedym pluginie. przy tysiacu linii kodu stwierdzile,, ze jestem debilem i rozbilem klasy na poszczegolne, mniejsze pluginy... oczywiscie pisze je praktycznie od nowa :P ale idzie szybciej bo juz ogarnalem podstawowe efekty w sourcemodzie oraz techniki zadawania obrazen. Robi sie coraz ciekawiej.

 

zombie wybuchajace po śmierci - 99% (brakuje tylko dzwieku wybuchu... przydalby mi sie jakis w formacie mp3). Wrzucilem na serwer do testow. Zombie wybucha po smierci lub same z siebie. Ultimate pojawia sie co 45 sekund (ekran robi sie czerwony i pojawia sie stosowny komunikat). Powinno dzialac tylko na klasie Fatty Grubas. Aby uzyc umiejetnosci nalezy wpisac w sayu !explode. Zabiera ~20hp (trzeba bedzie potem jakos zbalansowac ta wartosc w jedna albo druga strone). Jutro planuje dostarczyc podpalajacego zombi i moze(!) rzygajacego.

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**update**

 

rzygajace zombie - 90% (brakuje dzwiekow, kod napisany ale nie testowany... mam nadzieje, ze ludzie dzisiaj szybko pojda spac a shirou sie zlituje i bedzie znowu manekinem :P)


**update**

poprawilem klase Boomer. Byly dwa bugi. Pierwszy powodowal, ze wszystkie klasy wybuchaly przy smierci, drugi to wlaczanie sie efektu ultimate dla ludzi :O

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**update**

przetestowaliśmy klasy z adim. klasa jumper z podwojnym skokiem jest juz na serwerze.

niestety podpalajaca i rzygajaca maja jeszcze niedociagniecia ale padam juz na pysk. jutro od rana bede je poprawial.

przy dobrych wiatrach jutro pojawi sie takze pierdzioch.

dzieki adi za pomoc w testach.

 

adi przygotowal takze grafiki pod !komendy i !zasady - wyglada to teraz ladniej i czytelniej

MISIA - zweryfikuj proszę, czy aktualna zawartosc tych plikow to jest to co mi ostatnio podsylalas bo juz niezly mlyn sie robi.

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Cały dzien stracilem na szukanie bledu w klasie wymiotujacej... dopiero teraz go znalazlem. Zostawiam sobie radosna tworczosc na pamiatke...

 

***update***

klasa z rzygajacym zombi juz dziala... jutro ostatnia klasa przybedzie na serwer

public bool:TraceEntityFilterPlayer(entity, contentsMask, any:data) //obrzyganie
{
	if (data != entity && (1 <= entity <= MaxClients) && ZR_IsClientHuman(entity))
	{
	
    new Float:vOrigin[3];
    //new Float:vOriginx[3];
	  GetClientAbsOrigin(entity, vOrigin);

    //SetEntityHealth(entity, GetClientHealth(entity) - 15);
    //new health = GetEntProp(entity, Prop_Send, "m_iHealth");  
    //PrintToChatAll("{green}%d {red} tyle skurwiel ma hp", health);
    //SetEntityHealth(entity, health + 15);
    //PrintToChatAll("{green}%d {red} a teraz tyle", health);
    
    //SDKHooks_TakeDamage(entity, -1, -1, 50.0, _, -1, vOriginx, vOrigin);
    
    //Entity_Hurt(entity, 1.0);  
    if (Entity_IsPlayer(entity))
    { 
      doDamage(entity); 
    }

    //Hurt(vOrigin);
    
    
    victim_Fade(entity);
    
	  EmitSoundToAllAny("wch/zm/vomit/heartbeat.mp3", SOUND_FROM_WORLD, SNDCHAN_AUTO, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, SNDPITCH_NORMAL, -1, vOrigin);
	  
	  SetEntityRenderMode(entity, RENDER_GLOW);
    SetEntityRenderColor(entity, 0, 255, 0, 200); 
    ClientShake(entity);
    
    CreateTimer(5.0, RemoveGlow, entity);
  }
  		
	return false;
} 

public Action:RemoveGlow(Handle:timer, any:client)
{
    SetEntityRenderMode(client, RENDER_NORMAL);
}
//********** damage ******************

stock doDamage(idx)
{
  //new health = GetClientHealth(client);
  //new penalty = 30;
  
  //PrintToChatAll("%d - tyle gosc mial hp", health);
  
  
  
  
   if(IsClientInGame(idx) && IsPlayerAlive(idx))
   {
     new iHealth = GetClientHealth(idx)-1;

     if(iHealth < 1)
     {
      ForcePlayerSuicide(idx);
     }
     else
     {
       SetEntProp(idx, Prop_Send, "m_iHealth", iHealth);
     }
   }
  //SetEntityHealth(client, health - penalty);

}
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***update***

zakonczylem ostatnia klase - ta najobrzydliwsza :P

za chwile poprawie jeszcze tryby Assasin oraz LuckyDuke


***update***

LuckyDuke poprawiony, ma juz swoj model i dzwieki.

Nadal potrzebuje soundow:

 

 

potrzebuje 2 dzwieki na rozpoczecie rundy Survivor (3-4 sekundowe) oraz 3-4 dzwieki, jakie survivor ma wydawac z siebie podczas skoku (moze cos mowic, moze sie smiac, cokolwiek). dzwieki ptorzebuje w formacie mp3 stereo 44khz

To samo dotyczy Assasina.

 

PLEASE HELP ME !!!

 
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Przypomnij mi w niedziele, abym napisal odliczanie na zombimoda :) z ta syrena wlasnie.


Tutaj jest wykaz klas zombie - mozecie zaproponowac wartosci poszczegolnych (predkosc, grawitacja itd. bo ktos mowil, ze niektore klasy sa zbyt OP).

// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            number      Sets the immunity mode.
// immunity_amount          decimal     Sets the immunity value.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "++HP | -Speed | -Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
       // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "320"
        "knockback"             "4"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "zombie_VIP"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Inferno (VIP)"
        "description"           "+HP | ++Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/morell/amnesia/grunt/grunt.mdl"
        "arms_path"             "models/player/custom/spitter/spitterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "4"
        
        "speed"                 "420"
        "knockback"             "6"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
        "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast & Furious"
        "description"           "--HP | ++Speed | +Jump | ++Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/bman/bman.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "1500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "4"
        
        "speed"                 "420"
        "knockback"             "8"
        "jump_height"           "1.0"
        "jump_distance"         "1.1"
    }
    
    "zombie_jumper"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Jumper"
        "description"           "HP | Speed | ++Jump | ++Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/skinny/skinny.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "4"
        
        "speed"                 "320"
        "knockback"             "7"
        "jump_height"           "1.4"
        "jump_distance"         "1.2"
    }
    
    "zombie_jumpervip"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Jumper (VIP)"
        "description"           "ULTIMATE: DoubleJump"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/skinny/skinny.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "800"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "4"
        
        "speed"                 "320"
        "knockback"             "7"
        "jump_height"           "1.4"
        "jump_distance"         "1.2"
    }
    
        
    "zombie_fatty"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fatty Grubas"
        "description"           "++HP | -Speed | --Jump | --Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "5"
        
        "speed"                 "290"
        "knockback"             "1"
        "jump_height"           "0.8"
        "jump_distance"         "0.8"
    }
    
     "zombie_fattyvip"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fatty Grubas (VIP)"
        "description"           "ULTIMATE: BooM !!!"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "5"
        
        "speed"                 "290"
        "knockback"             "1"
        "jump_height"           "0.8"
        "jump_distance"         "0.8"
    }
    
    "zombie_nasty"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Nasty (VIP)"
        "description"           "ULTIMATE: Toxic Vomit"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "5"
        
        "speed"                 "290"
        "knockback"             "1"
        "jump_height"           "0.8"
        "jump_distance"         "0.8"
    }
    
     "zombie_fart"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "FartMan (VIP)"
        "description"           "ULTIMATE: Deadly smell Farts"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "arms_path"             "models/player/custom/hunter/hunterarms.mdl" // arms model for this class
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "20.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "5"
        
        "speed"                 "290"
        "knockback"             "1"
        "jump_height"           "0.8"
        "jump_distance"         "0.8"
    }
    
    
    "zombie_mutated"
    {
        // General
        "enabled"               "no"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | ++Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/morell/zh/zh3fix.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "330"
        "knockback"             "6"
        "jump_height"           "1.4"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "models/player/killzone2/kz2_rifleman.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "1"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "human_vip2"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Girl"
        "description"           "Human Girl class for important players"
        
        // Model
        "model_path"            "models/player/dr.valencia/dr.valencia.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "1"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
		// Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "Fast human"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "Regular human with improved jump skills"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
}

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